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Split players into two even teams and then set the boundaries for the game. Each team selects a base (jail) and decides on a location anywhere within the boundary to place their flag. They have to show the other team where the flag is. Once the flag is placed the defending team players can not be within 5 meters of the flag. Once this is done, each team goes to their base. There is a safe area of between 10-15 meters around a base. When the game begins, the teams are free to go after the others flag. If a team members life is taken, that player will be sent to jail. This player must go to opposition’s base and must stay in contact with it until either the game ends or he is freed by a member of his own team. To be freed, a ‘live’ member of his own team who has not been tagged must touch the caught player. The freed player must go back to his own base to get another life before rejoining the in the game. The person freeing the player is on his own, he may still be caught and put in jail. The winning team is the one who capture the other teams flag or has captured the most amount of lives when the time is up. If a player looses his life whilst carrying the flag, then the flag is left at the contact point, as exposed and accessible as possible. The defending players must again remain at least 5 meters from the flag. It is up to the team on how they want to place their members. Teams can decide how many jailers, roaming guards, and attackers are deployed. | |||||||||||||||
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