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Split the players into 2 equal teams and give one team 6 macaroni (Roanees) and the other team 6 dried peas ( Seaps ) each. Each team has a base which it uses as a bank. Each merchant will have a hidden tag/token/identifier which defines how that merchant will interact with the players. For example, a merchant carrying ‘Tag 1’ must only exchange 2 Roanees for 1 Seap, ‘Tag 2’ must only exchange 2 Seaps for 1 Roanee, ‘Tag 3’ will fleece the player for ½ of all their currency etc. Merchants are free to wander around the playing area, they are also free to exchange identifies/spare money bags. Teams should try to make as much money as possible in the time available. Live players may steal all the currency from an opposing team player by tagging/taking lives, however there is a safe 10m radius around each merchant. Players can take any of the oppositions currency back to their own bank, where it is deemed safe, and can not be stolen. New lives can be purchased from merchants for 3 items of either currency, which can come from other players on the same team or from the bank. Taken lives can be sold to merchants in for 2 items if the currency that merchant carries. The team with the most money by the end of the game wins (Seaps and Roanees have equal value). | |||||||||||||||
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